Saturday 3 November 2012

Asphalt: Injection


Asphalt Injection is the Vita version of Gameloft’s booming iOS game series. however it’s arduous
to see why this series has been as in as it has. Much
like several of Gameloft’s many games, it borrows, and some-times copies, parts from variety of different more popular
racing games, rendering it devoid of any sort of originality. Not
doing the game any favors is that the undeniable fact that this can be just about
a straight port of the iOS game, with the sole modification being the
ability to use the Vita’s buttons for gameplay. In terms of con-tent and visuals, this can be prettymuch an equivalent because the iOS game,
which makes its Rs 1,499 price quite hard to justify consider-ing the iOS version goes for 99 cents.

      Asphalt Injection is jam-choked with a range of event varieties that you might have stumble upon in countless other games – standard races, elimination races, drift challenges, destruction events, etc. Tracks mostly include creative renditions of real-world cities and lots of legion jumps and shortcuts as well as pick-ups within the kind of nitro boosts and money bonuses. Fill up your nitro bar all the approach and you'll be able to activate Adrena-line mode that provides you a chronic nitro boost. Yup, been there, done that.Gameplay is pretty generic and not very exciting at all. The
game lacks the sense of speed of titles like Burnout and Fla-tout, which it clear attempts to emulate. The drift mechanics are a little iffy too; you can carry on in an infinite drift until you choose to straighten out your car. It’s the kind of mechanic that would feel lazy even on a PSP game. Also lazy is the amount of AI rubberbanding during races. No matter how well you may drive, you’ll never seem to shake off the AI, and even if you’ve got enough breathing room, you’ll suddenly find opponents on your bumper. It’s an attempt to make the game feel more com-petitive, but it just comes across as cheap.The one thing Injection does have in its favor though is con-tent. There are around 50 licensed cars from the world’s top car manufacturers, and these can be upgraded for both looks and performance.
 There’s a fairly lengthy career mode, span-ning across 20 levels, but you probably won’t make it all the way through thanks to the repetitive event types. There’s also ad-hoc and online multiplayer available, but finding players online is quite a challenge.The only reason Asphalt: Injection even gets a look in here is because it’s the only racing game currently on shelves for the Vita. But even then, I simply can’t recommend it. It looks like it belongs on the PSP and plays worse than a PSP game. It isn’t bro-ken, but it isn’t a lot of fun either. It’s designed for mobile phones – a simple, generic arcade racer that you won’t play for more than ten minutes at a stretch. It doesn’t belong on the Vita, and certainly not in your Vita games collection.

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